![]() ![]() Please use an open level design thoughtfully, like Dragon Age: Inquisition or even Baldur’s Gate II.īuilding off of our previous point, every RPG of this type has special artifacts, whether it’s unique weapons, armor, or accessories like amulets and rings. It should be expansive, large scale, and open, but not empty. We want to see significantly larger areas than what Planescape: Torment offers, and it would be nice if it’s a longer game too… as long as it doesn’t drag on like Wasteland 2 does. Obviously since Torment: Tides of Numenera is a crowd-funded game we aren’t expecting Dragon Age: Inquisition’s size and scale, but hopefully it at least follows Wasteland 2’s example. We never saw this type of RPG, the type that Torment: Tides of Numenera is, be this expansive. The point is, last year’s RPGs were bigger than ever before. All of these RPGs have a hub based non-linear design, but many of Inquisition’s areas approach the size of an entire open world game. Both Baldur’s Gate games and both Fallout games are also significantly shorter and smaller than the 70+ hour Wasteland 2 and Divinity: Original Sin.ĭragon Age: Inquisition is on a level of its own when it comes to scale. Planescape: Torment is only around 30-40 hours long unless you waste a lot of time doing repetitive, menial tasks. Divinity: Original Sin has huge areas, much bigger than the classic RPGs (excluding open world ones like The Elder Scrolls III: Morrowind) and both Wasteland 2 and Divinity: Original Sin are significantly longer than the classics. When you compare these games to their predecessors, you will see that these modern counterparts are significantly larger in scale. The three best RPGs of the year are solid examples: Dragon Age: Inquisition, Divinity: Original Sin, and InXile’s own Wasteland 2. Not too long ago InXile released the following gameplay teaser.ĭuring 2014 we saw the release of many large scale games, larger than ever before. ![]() So for the most part, we are on the same page as InXile, and we understand their game design choices. We adore hardcore RPGs with complex rulesets, like D&D games and the classic Fallout games.We have no experience in Monte Cook’s Numenera setting, so we won’t make specific suggestions about setting or rules.This is vital: you can’t make suggestions for something if you don’t understand it, and this is overlooked by just about every other gaming website. We actually understand the type of game Torment: Tides of Numenera is supposed to be: a story-driven hardcore RPG inspired heavily by Planescape: Torment.Do’sīefore making our suggestions, we have to be clear about several things. Being the hardcore RPG fans that we are, we have a very thorough wishlist, and clear ideas of what InXile needs to do and what they need to avoid when developing the game. We have such high hopes for the game that it was named our most anticipated game of 2015 in our 2014 game of the year ceremony. Like Wasteland 2, Torment: Tides of Numenera is a spiritual successor to classic RPGs: in this case, as the name implies, it is a spiritual successor to Planescape: Torment, which stands as one of the best RPGs of all time, and is still by far the most well-written game of all time. Wasteland 2 also lacks a strong story although the dialogue is often witty and humorous, it is not a story driven game and at some point, as the game drags on and starts to feel monotonous, you will begin to question the purpose of playing the game especially when there is no complex story to pursue and no well developed characters that you can care for. It has serious pacing issues we found it to be addicting for the first 35-40 hours or so, but then it dreadfully drags on later in the game, with main quests being reduced to menial tasks. ![]() InXile did a fantastic job with Wasteland 2.īut like every other game, Wasteland 2 has its faults. Wasteland 2 presents a thoughtful, very significant skill system, a complex attribute system, party dialogue system similar to Neverwinter Nights 2: Storm of Zehir, and plenty of freedom to role-play in the story, leading to many different outcomes and even premature endings. It was a throwback to classic RPGs like its predecessor as well as Fallout, Fallout 2, and Fallout: Tactics, and stands out as being one of very few hardcore modern RPGs. They released Wasteland 2 last year, which turned out to be one of the best RPGs not only in 2014 but in recent years. Torment: Tides of Numenera is InXile’s upcoming RPG. ![]()
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